In this case I am require to make a castle blocking in maya. First of all, I went to website research for the reference. For example, the details of the wall of the building the design of the main building. I start to blocking after found a proper sketch of the castle. To start with the blocking I made some basic shape for the whole building.
After consult with lecture realized there was a change needed to be made. All the face of the objects needs to be quad.
Maya retopology
make object live – use quad draw tool
Organic modelling
Use box add loops make object looks like head – extend faces add body arms and legs – make it looks organic then add in hands and feet.
Texture in PS
Introduce the UV editor in maya
Unford / change uv layout – export uv snapshot – texture in ps – import image to material color
Rigging
Introduce the auto rigging system in maya and how to make simple animation
Maya rigging manually, IK handle
A quick guide of how to create rigging bones of unhuman object, create IK handle for legs then add controler use parent or outliner.
Maya lighting
Introduce skydome light / render setting / material / shadowmate / OS setting ( render with layers)
My design is aim to make a witch’s house hidden in the woods. The style of my design will be realistic. Environment is in a mysterious forest at midnight. The feeling of this project should be spooky and horrifying.
I was inspired by video game WITCHER and DIABOLO. The wooden cabin’s design is in Mediaeval style; the setting of this word is full of magic and during a dark age. In the forest there will be weapons and humans’ skeletons. For the building, there will be some witchcraft items outside the cabin show the identity of the owner-a witch. Outside the fence I want to set a magic portal for transport the character to other paces.
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