This story is a mini world about insects. Mosquitoes watch TV at home, but a spider attacked the mosquito and occupied the mosquito’s home. Finally, when the spider thought it was safe, a bird found the spider. The story is over.
The room of the insects is CG as well as characters. The wall is live footage with markers so that I can use 3D tracking in Nuke and comp them together.
Character
The character sketch baise on story.
And after that I modeled the character in Maya. Then I made blend shape for the mosquito. Textured them in SP.
For this workshop we learned how to use mocap camera and put markers on actors. Then we export our animation to Maya and unreal to learn how to use them.
In Maya we learned how to retargeting bones for rigging, to match the mocap animation to the rigged character use Maya motionbuilder system.
We were introduced to 3D tracking workflow in nuke. This workflow allow us to place 3D elements to footage and clean up the footage like remove tracking marks, items we do not want in the footage.
To do this we explored how to place ground plane in the footage and how to make sure it is stable in the footage.
Colour Grade render passes
The aim of this practice was made us understand 3D render passes and what can composter do with those passes.
I choose this street image as background, the light of this image is blue and green. I color graded the beauty passes to make the color of this car match with background image and balenced the black and white point. To make the lighting of the 3D render same with background, I colour graded the defuse of the passes, and in order to made the car looks fit in this street I color graded the reflaction to make it same with the ground color.
Green Screen
This practice is aiming to understand green screen work flow in nuke. We had two session with Gonzalo the first one we look through different green screen remove node in nuke and green screen footage treatment before start remove the background. And we had the first exercise.
In the second session we understanded the green screen work flow structure and had a new exercise.
The idea of my final project is aim to create a sunken city under the sea; character grow with fish’s fin to able to swimming under the water. The fish will be half transparent. Animation duration will be above 1 minute.