Maggie
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Term1

UE5

Meiying Li ⋅ 7th December 2025

Import model and modeling in UE5

I learned how to modeling in UE5 from tutorial, and how to import FBX/OBJ model in UE5/Maya with texture.

Landscape

Landscape material

Create two material function – combine then in a new material – add layers in landscape – draw in different layer.

Water system in UE5

We learned water system setup, architecture

Single layer water material and editing waves

Adding floating blueprint static mash

Foliage workflows

Add static mashs in foliage mode

Different type of foliage – material driven grass/ procedural foliage

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Term1

Nuke

Meiying Li ⋅ 7th December 2025

Roto

3 basic roto set up

Roto assessment

roto with different parts, add motion blue while character moving fast

Maggie_man_running_roto_task.mov

2D/2.5D/3D tracking

Resize type

Sinc4

Lots of sharpening, often too much sharpening

Lanczos6

Moderate amount of sharpening over 6 pixels. Good for scaling down.

Lanczos4

Small amount of sharpening over 4 pixels. Good for scaling down.

Rifman

Moderate smoothing and high sharpening. Typically too hard on the sharpening in many situations.

Simon

Some smoothing and moderate sharpening. Excellent choice for many situations.

Keys

Some smoothing plus minor sharpening, decent choice for general transformations.

Anisotropic

High quality filter. Performs well with high angle surfaces. Only available in 3D nodes.

Cubic

​Nuke default filter. Pixels receive some smoothing, leading to predictable results. Often too smooth.

Mitchell

Moderate smoothing, low sharpening, with a slight blur. Changes pixel values even with no movement. ​

Notch

High amounts of flat smoothing. Good for hiding buzzing or moire patterns. Changes pixel values even with no movement

Parzen

Lots of smoothing. Changes pixel values even with no movement.

How to add grade and transform

Right way of bounding box

Planner tracking assessment

Relative path

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Term1

Maya

Meiying Li ⋅ 12th October 2025

3D modelling in Maya

In this case I am require to make a castle blocking in maya. First of all, I went to website research for the reference. For example, the details of the wall of the building the design of the main building. I start to blocking after found a proper sketch of the castle. To start with the blocking I made some basic shape for the whole building.

After consult with lecture realized there was a change needed to be made. All the face of the objects needs to be quad.

Maya retopology

make object live – use quad draw tool

Organic modelling

Use box add loops make object looks like head – extend faces add body arms and legs – make it looks organic then add in hands and feet.

Texture in PS

Introduce the UV editor in maya

Unford / change uv layout – export uv snapshot – texture in ps – import image to material color

Rigging

Introduce the auto rigging system in maya and how to make simple animation

Maya rigging manually, IK handle

A quick guide of how to create rigging bones of unhuman object, create IK handle for legs then add controler use parent or outliner.

Maya lighting

Introduce skydome light / render setting / material / shadowmate / OS setting ( render with layers)

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Term1

3DE Match moving

Meiying Li ⋅ 6th October 2025

We are requiring to do tracking points on buildings and facial tracking. Then adjust the satiability of tracking points on 3D Equalizer.

Create camera in 3DEqualizer and export the scene to maya, match the camera with the footage.

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Term1

Term1-Cabin project

Meiying Li ⋅ 6th October 2025

My design is aim to make a witch’s house hidden in the woods. The style of my design will be realistic. Environment is in a mysterious forest at midnight. The feeling of this project should be spooky and horrifying.

I was inspired by video game WITCHER and DIABOLO. The wooden cabin’s design is in Mediaeval style; the setting of this word is full of magic and during a dark age. In the forest there will be weapons and humans’ skeletons. For the building, there will be some witchcraft items outside the cabin show the identity of the owner-a witch. Outside the fence I want to set a magic portal for transport the character to other paces.

https://www.canva.com/design/DAG61gMWAHs/GnqQz36lkg7xlz25Xh3hIw/edit?utm_content=DAG61gMWAHs&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

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Term1

Hello world!

Meiying Li ⋅ 6th October 2025

Welcome to myblog.arts. This is your first post. Edit or delete it, then start blogging!

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