Substance Painter

Introduce SP workflow

Import low poly model (obj/fbx) – bake mash maps (combine high ploy with low poly if you have one) – add texture

Introduction of alpha brush, mask and material.

Cabin texture

After modeling in Maya and fixed the UV map, I separate the material in different parts use maya standerd surface.

Then I import the cabin fbx file to SP, use smart material as wood texture, then add dirt mask and mod mask.

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